Will modo SE ever be what it claimed to be, and will we ever be provided with useful documentation or guides? the 'tutorial' came off as more of an infomercial than an instructional series.Ĭhikega a écrit :I watched the video tutorials. will we ever get more useful videos, and if so, in how many years?Īt this point, i'm really regretting giving any money to these people for what at heart a falsely promoted rush-job of a watered-down product. no video, no further information or explanation of any kind. the occassional "we'll have to cover this in another video, just do what i say for now" has been followed up with. so many features are glossed over, mentioned in passing with no explanation, or simply absent. it seemed like the guy was trying, and maybe under some ridiculous time constraints or something, but they're almost useless. intentional or not, this is false advertising in its purest form.Īnd lol, that tutorial video series. even far simpler items that simply require support for morph groups - for example, a clockwork head item - are out of the question. that means creating couriers and wards is absolutely out of the question in modo SE. besides the issue of not being able to export meshes for baking, there is no support whatsoever for custom bones, animation in any form, or morph groups. The selling point of having all the features needed to make a dota 2 item is totally false. the communication and followthrough for this product has been pretty bad. no answer and no further communication on the issue). Honestly, we can't even customize the hotkeys in this SE version (and a dev on steam did even say he had no idea why they would take that out, would look into it, followed by. Yeah, i think this was updated once with a few fairly useless features and bug fixes for things that shouldnt have been broken in the first place.